using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyAnimationEvent : EntityAnimationEvent
{
    private Enemy enemy;

    protected void Awake()
    {
        enemy = GetComponentInParent<Enemy>();  
    }

    protected override void OpenCounterWindow() => enemy.OpenCounterAttackWindow();
    // private void CloseCounterWindow() => enemy.CloseCounterAttackWindow();

}
